libnds
Macros

Main Engine Background registers. More...

Macros

#define BACKGROUND   (*((bg_attribute *)0x04000008))
 Overlay for main screen background attributes. More...
 
#define BG_BMP_RAM(base)   ((u16 *)(((base) * 0x4000) + 0x06000000))
 A macro which returns a u16 pointer to background graphics memory RAM (main engine)
 
#define BG_MAP_RAM(base)   ((u16 *)(((base) * 0x800) + 0x06000000))
 A macro which returns a u16 pointer to background map RAM (main engine)
 
#define BG_OFFSET   ((bg_scroll *)(0x04000010))
 Overlay for main screen background scroll registers. More...
 
#define BG_TILE_RAM(base)   ((u16 *)(((base) * 0x4000) + 0x06000000))
 A macro which returns a u16 pointer to background tile RAM (main engine)
 
#define BGCTRL   ((vu16 *)0x4000008)
 Access to all main screen background control registers via BGCTRL[x]. More...
 
#define CHAR_BASE_BLOCK(n)   (((n) * 0x4000) + 0x06000000)
 A macro which returns a u16 pointer to background tile RAM (main engine). More...
 
#define REG_BG0CNT   (*(vu16 *)0x4000008)
 Background 0 control register (main engine) More...
 
#define REG_BG0HOFS   (*(vu16 *)0x4000010)
 Background 0 horizontal scroll register (main engine)
 
#define REG_BG0VOFS   (*(vu16 *)0x4000012)
 Background 0 vertical scroll register (main engine)
 
#define REG_BG1CNT   (*(vu16 *)0x400000A)
 Background 1 control register (main engine) More...
 
#define REG_BG1HOFS   (*(vu16 *)0x4000014)
 Background 1 horizontal scroll register (main engine)
 
#define REG_BG1VOFS   (*(vu16 *)0x4000016)
 Background 1 vertical scroll register (main engine)
 
#define REG_BG2CNT   (*(vu16 *)0x400000C)
 Background 2 control register (main engine) More...
 
#define REG_BG2HOFS   (*(vu16 *)0x4000018)
 Background 2 horizontal scroll register (main engine)
 
#define REG_BG2PA   (*(vs16 *)0x4000020)
 Background 2 affine transform (main engine)
 
#define REG_BG2PB   (*(vs16 *)0x4000022)
 Background 2 affine transform (main engine)
 
#define REG_BG2PC   (*(vs16 *)0x4000024)
 Background 2 affine transform (main engine)
 
#define REG_BG2PD   (*(vs16 *)0x4000026)
 Background 2 affine transform (main engine)
 
#define REG_BG2VOFS   (*(vu16 *)0x400001A)
 Background 2 vertical scroll register (main engine)
 
#define REG_BG2X   (*(vs32 *)0x4000028)
 Background 2 screen offset (main engine)
 
#define REG_BG2Y   (*(vs32 *)0x400002C)
 Background 2 screen offset (main engine)
 
#define REG_BG3CNT   (*(vu16 *)0x400000E)
 Background 3 control register (main engine) More...
 
#define REG_BG3HOFS   (*(vu16 *)0x400001C)
 Background 3 horizontal scroll register (main engine)
 
#define REG_BG3PA   (*(vs16 *)0x4000030)
 Background 3 affine transform (main engine)
 
#define REG_BG3PB   (*(vs16 *)0x4000032)
 Background 3 affine transform (main engine)
 
#define REG_BG3PC   (*(vs16 *)0x4000034)
 Background 3 affine transform (main engine)
 
#define REG_BG3PD   (*(vs16 *)0x4000036)
 Background 3 affine transform (main engine)
 
#define REG_BG3VOFS   (*(vu16 *)0x400001E)
 Background 3 vertical scroll register (main engine)
 
#define REG_BG3X   (*(vs32 *)0x4000038)
 Background 3 Screen Offset (main engine)
 
#define REG_BG3Y   (*(vs32 *)0x400003C)
 Background 3 Screen Offset (main engine)
 
#define SCREEN_BASE_BLOCK(n)   (((n) * 0x800) + 0x06000000)
 A macro which returns a u16* pointer to background map RAM (main engine). More...
 

Detailed Description

Main Engine Background registers.

Macro Definition Documentation

◆ BACKGROUND

#define BACKGROUND   (*((bg_attribute *)0x04000008))

Overlay for main screen background attributes.

Setting the properties of this struct directly sets background registers.

◆ BG_OFFSET

#define BG_OFFSET   ((bg_scroll *)(0x04000010))

Overlay for main screen background scroll registers.

Setting the properties of this struct directly sets background registers.

◆ BGCTRL

#define BGCTRL   ((vu16 *)0x4000008)

Access to all main screen background control registers via BGCTRL[x].

GBATEK Reference

◆ CHAR_BASE_BLOCK

#define CHAR_BASE_BLOCK (   n)    (((n) * 0x4000) + 0x06000000)

A macro which returns a u16 pointer to background tile RAM (main engine).

Use BG_TILE_RAM instead of this define if possible.

◆ REG_BG0CNT

#define REG_BG0CNT   (*(vu16 *)0x4000008)

Background 0 control register (main engine)

GBATEK Reference

◆ REG_BG1CNT

#define REG_BG1CNT   (*(vu16 *)0x400000A)

Background 1 control register (main engine)

GBATEK Reference

◆ REG_BG2CNT

#define REG_BG2CNT   (*(vu16 *)0x400000C)

Background 2 control register (main engine)

GBATEK Reference

◆ REG_BG3CNT

#define REG_BG3CNT   (*(vu16 *)0x400000E)

Background 3 control register (main engine)

GBATEK Reference

◆ SCREEN_BASE_BLOCK

#define SCREEN_BASE_BLOCK (   n)    (((n) * 0x800) + 0x06000000)

A macro which returns a u16* pointer to background map RAM (main engine).

Use BG_MAP_RAM instead of this define if possible.