libnds
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Struct for our GL-Based Images. More...
#include <gl2d.h>
Data Fields | |
int | height |
Height of the Sprite. | |
int | textureID |
Texture handle (used in glDeleteTextures()) | |
int | u_off |
S texture offset. | |
int | v_off |
T texture offset. | |
int | width |
Width of the Sprite. | |
Struct for our GL-Based Images.
This is our struct to hold our image attributes. You don't need to worry about this if you use Texture Packer.
int glImage::textureID |
Texture handle (used in glDeleteTextures())
The texture handle in VRAM (returned by glGenTextures()). ie. This references the actual texture stored in VRAM.