libnds
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GBA file header format. More...
#include <memory.h>
Data Fields | |
u16 | checksum |
A 16 bit checksum? (gbatek says its unused/reserved) | |
u8 | complement |
Complement checksum of the gba header. | |
u8 | devicecode |
Used by Nintedo's hardware debuggers. Normally 0. | |
u32 | entryPoint |
32 bits ARM opcode to jump to executable code | |
char | gamecode [4] |
Game code. | |
u8 | is96h |
Fixed value that is always 96h. | |
u8 | logo [156] |
Nintendo logo needed for booting the game. | |
u16 | makercode |
Identifies the (commercial) developer. | |
char | title [12] |
Game title. | |
u8 | unitcode |
Identifies the required hardware. | |
u8 | version |
The version of the game. | |
GBA file header format.
See gbatek for more info.