libnds
Data Fields
sGBAHeader Struct Reference

GBA file header format. More...

#include <memory.h>

Data Fields

u16 checksum
 A 16 bit checksum? (gbatek says its unused/reserved)
 
u8 complement
 Complement checksum of the gba header.
 
u8 devicecode
 Used by Nintedo's hardware debuggers. Normally 0.
 
u32 entryPoint
 32 bits ARM opcode to jump to executable code
 
char gamecode [4]
 Game code.
 
u8 is96h
 Fixed value that is always 96h.
 
u8 logo [156]
 Nintendo logo needed for booting the game.
 
u16 makercode
 Identifies the (commercial) developer.
 
char title [12]
 Game title.
 
u8 unitcode
 Identifies the required hardware.
 
u8 version
 The version of the game.
 

Detailed Description

GBA file header format.

See gbatek for more info.


The documentation for this struct was generated from the following file: