Maxmod
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Functions | |
mm_sfxhand | mmEffect (mm_word sample_ID) |
Plays a sound effect with default settings. | |
void | mmEffectCancel (mm_sfxhand handle) |
Stops a sound effect. The handle will be invalidated. | |
void | mmEffectCancelAll (void) |
Stop all sound effects and reset the effect system. | |
mm_sfxhand | mmEffectEx (mm_sound_effect *sound) |
Plays a sound effect with custom settings. | |
mm_sfxhand | mmEffectExt (mm_sound_effect *sound, mm_ds_sample *sample) |
Play external sound. | |
void | mmEffectPanning (mm_sfxhand handle, mm_byte panning) |
Changes the panning of a sound effect. | |
void | mmEffectRate (mm_sfxhand handle, mm_word rate) |
Changes the playback rate for a sound effect. | |
void | mmEffectRelease (mm_sfxhand handle) |
Marks a sound effect as unimportant. | |
void | mmEffectScaleRate (mm_sfxhand handle, mm_word factor) |
Scales the rate of the sound effect by a certain factor. | |
void | mmEffectVolume (mm_sfxhand handle, mm_word volume) |
Changes the volume of a sound effect. | |
void | mmSetEffectsVolume (mm_word volume) |
Set master volume scale for effect playback. | |
mm_sfxhand mmEffect | ( | mm_word | sample_ID | ) |
Plays a sound effect with default settings.
Default settings are: Volume=Max, Panning=Center, Rate=Center (specified in sample).
The value returned from this function is a handle and can be used to modify the sound effect while it's actively playing.
For DS, make sure the sample is loaded (mmLoadEffect).
sample_ID | Index of sample to be played. Values are defined in the soundbank header. (prefixed with "SFX_") |
void mmEffectCancel | ( | mm_sfxhand | handle | ) |
Stops a sound effect. The handle will be invalidated.
handle | Sound effect handle received from mmEffect() or mmEffectEx(). |
mm_sfxhand mmEffectEx | ( | mm_sound_effect * | sound | ) |
Plays a sound effect with custom settings.
Remember to load the effect via mmLoadEffect first.
sound | Structure containing information about the sound to be played. |
mm_sfxhand mmEffectExt | ( | mm_sound_effect * | sound, |
mm_ds_sample * | sample | ||
) |
Play external sound.
sound | Pointer to sound effect info. |
sample | Pointer to external sample. |
void mmEffectPanning | ( | mm_sfxhand | handle, |
mm_byte | panning | ||
) |
Changes the panning of a sound effect.
handle | Sound effect handle received from mmEffect() or mmEffectEx(). |
panning | New panning level. Ranges from 0 (left) to 255 (right). |
void mmEffectRate | ( | mm_sfxhand | handle, |
mm_word | rate | ||
) |
Changes the playback rate for a sound effect.
The actual playback rate depends on this value and the base frequency of the sample. This parameter is a 6.10 fixed point value, passing 1024 will return the sound to its original pitch, 2048 will raise the pitch by one octave, and 512 will lower the pitch by an octave. To calculate a value from semitones: Rate = 1024 * 2^(Semitones/12). (please don't try to do that with integer maths)
handle | Sound effect handle received from mmEffect() or mmEffectEx(). |
rate | New playback rate. |
void mmEffectRelease | ( | mm_sfxhand | handle | ) |
Marks a sound effect as unimportant.
This enables the sound effect to be interrupted by music/other sound effects if the need arises. The handle will be invalidated.
handle | Sound effect handle received from mmEffect() or mmEffectEx(). |
void mmEffectScaleRate | ( | mm_sfxhand | handle, |
mm_word | factor | ||
) |
Scales the rate of the sound effect by a certain factor.
handle | Sound effect handle received from mmEffect() or mmEffectEx(). |
factor | 6.10 fixed point factor. |
void mmEffectVolume | ( | mm_sfxhand | handle, |
mm_word | volume | ||
) |
Changes the volume of a sound effect.
handle | Sound effect handle received from mmEffect() or mmEffectEx(). |
volume | New volume level. Ranges from 0 (silent) to 255 (normal). |
void mmSetEffectsVolume | ( | mm_word | volume | ) |
Set master volume scale for effect playback.
volume | Master volume. 0->1024 representing 0%->100% volume |