libnds
|
An image abstraction for working with image data. More...
#include <nds/arm9/video.h>
Data Structures | |
struct | RGB_24 |
Holds a red green blue triplet. More... | |
struct | sImage |
A generic image structure. More... | |
Typedefs | |
typedef struct RGB_24 | RGB_24 |
Holds a red green blue triplet. | |
typedef struct sImage | sImage |
A generic image structure. | |
Functions | |
bool | image24to16 (sImage *img) |
Destructively converts a 24-bit image to 16-bit. | |
bool | image8to16 (sImage *img) |
Destructively converts an 8-bit image to 16 bit setting the alpha bit. | |
bool | image8to16trans (sImage *img, u8 transparentColor) |
Destructively converts an 8-bit image to 16-bit with alpha bit cleared for the supplied palette index. | |
void | imageDestroy (sImage *img) |
Frees the image data. | |
bool | imageTileData (sImage *img) |
Tiles 8-bit image data into a sequence of 8x8 tiles. | |
An image abstraction for working with image data.
Image data buffers must be allocated using malloc() rather than pointing to stack data, as the conversion routines will free() the argument's image buffer and allocate a new block for the replacement data.
As such, any loader implemented utilizing this structure must use malloc() to allocate the image buffer.
bool image24to16 | ( | sImage * | img | ) |
Destructively converts a 24-bit image to 16-bit.
img | Pointer to the image to manipulate. |
bool image8to16 | ( | sImage * | img | ) |
Destructively converts an 8-bit image to 16 bit setting the alpha bit.
img | Pointer to the image to manipulate. |
Destructively converts an 8-bit image to 16-bit with alpha bit cleared for the supplied palette index.
img | Pointer to the image to manipulate. |
transparentColor | Color indexes equal to this value will have the alpha bit clear |
void imageDestroy | ( | sImage * | img | ) |
Frees the image data.
Only call if the image data was returned from an image loader.
img | Pointer to the image to manipulate. |
bool imageTileData | ( | sImage * | img | ) |
Tiles 8-bit image data into a sequence of 8x8 tiles.
img | Pointer to the image to manipulate. |